So, I’ve been doing a lot of thinking lately. This usually happens when I’m bored out of my mind at work.
Then I hear that Lake Ontario’s name has been changed? Have you seen this? Have you heard about this? Apparently it’s the Lake of America now.
For some reason, that got me thinking about outer space.
You know, we know more about the stars than we do about why cats stick their heads through slices of bread. Remember that? Now that was some good stuff.
Anyway, I was drifting in and out of thought while working away in the acid mines, and I started thinking about the strange balance between having a soul-crushing job and coming home to something that actually builds the soul back up.
That brought me back to the kinds of games I used to play, back when imagination was still part of the hardware.
Ever play Adventure on the Atari 2600? Or Haunted House? Those games did an incredible amount with almost nothing. They pushed that little machine as far as it could go and expected the player to fill in the rest with imagination.
Then you had games like Zork, which helped open the door to an entirely different kind of adventure. No massive graphics card. No cinematic cutscenes. Just words, ideas, and your own brain doing half the work.
And then there were the graphical adventures.
While other people were playing the PlayStation 3, I was digging through weird old computer games like Twilight Zone, that old Sherlock Holmes game, and one set aboard the Titanic. There was just something about them. Something strange, forgotten, and completely absorbing.
I don’t know. Maybe I’ve always been an old soul.
Sometimes I think I was reincarnated from some dead nerd who spent his entire life collecting obscure computer games and arguing about floppy disks.
But that’s neither here nor there.
What matters is that I’ve recently been told about an old starship drifting somewhere in the darkness of space.
A ship where trade routes stretch across distant systems, where commands glow across a dual-color computer display, and where the captain can choose between three glorious shades of the future:
Green. Amber. White.
An ancient machine.
A wandering vessel.
A relic from a future that somehow feels older than the present.
Clearly, something must be done about this menace to civilization.
And I intend to investigate.
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